![]() ![]() However, the Wall of Flesh itself is immune to both debuffs inflicted by the Magma Stone. The Magma Stone can be very useful when dealing with the Hungry.Using the Magma Stone with any yoyo (Desktop, Console and Mobile versions) is useful for quickly mapping out underground caverns.The Magma Stone's effects stack with those of Frost armor, flasks, and the Shadowflame Knife (Desktop, Console and Mobile versions).Lava Bats are three times more likely to drop this item than Hellbats, so farming for it in Hardmode is more efficient than in pre-Hardmode.Whips are not affected by the Magma Stone, despite being affected by many melee-related stats, and even the other bonuses of the Fire Gauntlet.OP says: 'Double Quivers do 400 damage' tho. Though the tooltip does not specifically say so, the fire effect works not only on melee weapons, but also tools that inflict melee damage such as pickaxes, axes and hammers. Originally posted by Alucard : Damn i must have imagined that 'Increases arrow damage by 10' effect on Magic Quiver and its Tinkers (Molten Quiver, Stalker Quiver) and the fact that this effect stacks.Molten Quiver (Desktop, Console and Mobile versions) So while ichor arrows are the most reliable source of single target damage, holy are most definitely stronger.Shimmer Transmutation (Desktop, Console and Mobile versions) Chlorophite dealing 76 multiplied damage to two targets. Nothing can increase this damage as defense is calculated last. Ichor arrows will only deal 75 multiplied damage, and up to 10 unmultiplied damage depending on the enemy's defense. Holy arrows will deal 66 multiplied damage, and another 33 multiplied damage per star that hits, totalling for a possible of 132 multiplied damage. Assuming the monster has 20 or more defense, you're only increasing your per-hit damage by 10, and will not be helped by any sort of damage multipliers you have, as defense is flat reduction. If you really want to use arrows, then I suggest something other than ichor. ![]() Lowering defense is effective no matter what, yes, but doing so for fast+weak hits is much more effective than slow+strong hits. That being said, if you really must use ichor, chain gun would be better. I bet the ichor isn't enough to take something down from 3-4 hits anyways. Defense makes a bigger impact on faster+weaker hits than it does on slower+harder hits. Originally posted by Batabii - Did somebody say pi?:Unless they die in one or two hits, defense is ALWAYS relevant.Not exactly. You'll have to spam click in combat, which can be a pain. Ichor bullets deal 23 CONSISTENTLY, as well as helping other sources of damage (traps, nimbus staff, etc)Īlso, keep in mind that the tsunami's only semi-automatic. Otherwise, the chaingun with crystal bullets can work wonders.Crystal bullets do 22 damage if you're lucky. The Molten Quiver is a Hardmode accessory that combines the effects of the. ![]() I'd have a golden showers spell handy to slap anything worth ichoring.Switching weapons every 5 seconds is a pain, and bullets can re-apply the effect infinitely. Terraria Journeys End / Terraria 1.4 added the Molten Quiver & Stalkers Quiver. Add that to the Shroomite set, Ammo Box, and Ammo Reservation potion, and you barely use any bullets at all. The chaingun could use it more, but often times I hate having to get more ammo for that lead sprayer.It already saved 50% ammo. The tsunami's fewer projectiles do high damage a piece as it is, thus allowing the target's defense to be mostly irrelevant.Unless they die in one or two hits, defense is ALWAYS relevant. Originally posted by Drag:That's a difficlt question, although I can tell you that the ichor arrows won't help you much. ![]()
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